Version 0.3 Releases January 1st!


Wow, it's been a while since I posted here, hasn't it?

Well, I'd like to say that I've not been idle, and after months editing and rewriting everything (and getting family and friends to provide precious feedback ) this game will be ready for release this coming New Year!

So, since I had a year to figure things out, are there any changes since then? Quite a few!

  • A playbook I initially cut has been reintroduced. The Survivor is based on Cassian Andor's arc in Andor Season 1, whose central tension is the unwillingness to commit fully to the cause.
  • The world has its own stats now: Empire, Rebellion, and Fire! Like character stats, these stats come with their own set of moves for the players to trigger.
    • + Empire: draw Imperial attention
    • + Rebellion: rally your allies
    • + Fire: unveil the Fire around you
  • Crises and Surges are now tied to the world stats and are triggered when the world reaches a certain point
  • Crisis moves have been renamed to Special Moves and now have special mechanics depending on whether a Crisis or Surge is active.
  • Moves generally have been refined.
  • Principles and Agendas have been written.
  • I've finally added to the GM side of things.

I've probably missed something or two here, but those are the important changes.

Now... why am I releasing on v0.3? Why not v1.0?

The simple answer is that while it's ready for release, it's still in development. And before I develop this game further, I would like to gather as much feedback as possible.

So, because the game is still in development and because I want as much feedback as I can get, until the game hits v1.0 (or a serious financial emergency comes up), the game will be Pay What You Want.

I'll try to maintain regular updates here until release, either sharing further refinements I'm making or updates on the general situation. Until release, I will continue working on the game and see what refinements I can get in.

I can't wait to share this game with you guys.

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